1. The Smurfs freeware game for the iPod is apparently designed to trick kids into racking up credit cards charges.
2. Relatedly, video game designer Jonathan Blow talks about how games like Farmville are designed to make people feel bad:
It's about "How do we make something that looks cute and that projects positivity" -- but it actually makes people worry about it when they're away from the computer and drains attention from their everyday life and brings them back into the game.Via.
3. Responding to the terrible reviews of Epic Mickey, Warren Spector acknowledges that getting the camera right is harder than he thought. (Who cares if a game has a good story if the camera's terrible?) Via.