And this level of story exceeds anything I’ve seen in an MMO. There’s currently nothing else that comes close, with perhaps only The Secret World as a rival for such a narrative-focused approach. Simply the fact that my character pretended to be someone else – Blade, she went by – for such a protracted period, was novel to the point of gripping me. And within that, as I lied and tricked the various residents of this Hutta enclave, I was able to betray at my leisure. I could come out of that situation – a good day’s worth of play – having decided whose side I was really on.3. Lifehacker's guide to setting up an online store.
The other thing to note here is that I was playing alone. And there was little impetus to team up with anyone. The story, in fact, encouraged me to be soloing this. This happens to be exactly how I want to play MMOs, so I was delighted. But those who are all about guilds and the like will have to get through some significant sections before they’ll get their way. That’s not to say that you can’t team up, because you absolutely can. Certain areas will be blocked off to someone who’s not the same class as you, and some quests are specific to you, but it’s more the lack of narrative sense that put me off wanting a buddy.
In fact, at the point where you really do need someone else to help you battle through, the game gives you an NPC companion.
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