Friday, June 10, 2011

Your daily dose of Star Wars: The Old Republic



11 minutes of a Sith Sorcerer on a mission on Tatooine.

5 comments:

  1. I’m looking forward to this game. I was an active player of Stars Wars Galaxies for years. Unfortunately I’m seeing a few peccadilloes that took away from the experience of immersing myself in SWG popping up in a few of the Old Republic trailers I’ve viewed. The most glaring (from a Star Wars fan’s perspective) is the idea of force-sensitive ‘professions’. Hopefully, SWOR will make the progression along these lines a little more involved. It’s hard to get invested in your MMORPG character when skills that should seemingly take years, or a lifetime to develop (if they are present at all) are granted almost out-of-hand. Little or no discovery or training required. Can we *choose* to be force-sensitive? Wouldn’t everyone? Another must for me is attention to detail. I’ve not played a great variety of MMO games, but I suspect this is symptomatic of many… details such as non-player characters carrying on conversations with themselves. NPC’s standing alone in the middle of the desert, looking bored. Inappropriate emotes. “Why are you saluting yourself as you stand atop this mountain peak?” My son and I would always get a chuckle at some of the clumsy, shoddy encounters we would frequently have on SWG. It’s a pet-peeve of mine, and I would think this might be a great chance to make a leap into a more fleshed-out, convincing world to explore. However, this is not the first SWOR video I’ve seen where NPC’s seem to be dropped in with as much thought as a lamp post. It’s evident in this latest video (1:35) where some aimless wandering is displayed in the background. A couple of other flags have popped up in these previews as well, but I won’t bore anyone with those. I’m just hoping that this lengthy development results in a game where completely avoidable rough edges have been smoothed a bit.

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  2. I'd like to think that they took some NPC cues from WoW. I always thought their NPC's were decently developed. They'd even interact with each other a little.

    This is supposed to be a WoW killer, and something like this isn't something they can ignore.

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  3. I actually don't really care about the MMO elements - - I tend to play games slowly and in small doses. I just want a new KOTOR.

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  4. John, I don't know if you are notified on comments to older posts... but this Kotaku review is a bit rough on SW:TOR. It heightens some of my concerns regarding the game: http://kotaku.com/5810509/the-more-they-keep-telling-me-star-wars-the-old-republic-isnt-like-world-of-warcraft-the-less-i-want-to-play

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  5. Saw it, found it kind of rambling, actually.

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