RPS calls Deus Ex Human Revolution "fantastic, " elaborate" and "long," with the only real flaw being:
This most inappropriate of places has boss fights. Which would be ignominious enough if they weren’t incredibly lousy boss fights. Feeling as though they were programmed by another team, from another planet, they absolutely, unequivocally do not fit in this game. They’re the sort of inclusion that you can only think, “I can’t wait until enough time has passed that the developers will feel able to tell the miserable story of why this happened.”Destructoid says:
It sucks that they’re there at all, and it sucks more that they’re all so boring and tedious, lacking even the grace of a classic Nintendo boss fight that at least contains a logical path. But what goes so far beyond just sucking is the betrayal they represent. Here all illusion of choice is gone. All playing styles are abandoned. Playing as someone killing no one, learning that the first fight at least, early on in the game, forces me to kill a man almost put me off the game entirely. Despite only using stuns, EMPs and tranqs on him, I was still treated to a cutscene of a man covered in bullet wounds and blood, gasping his last words as he died.
What truly impresses isn't so much the scale of the game, but its staggering consistency of quality. Every quest is a compelling story; every level is beautifully, ingeniously designed; and not once does the game ever become dull or lose its pacing.It's scoring near perfect on the various review sites.
*Buy Deus Ex toys at eBay.