Monday, July 18, 2016

"The Deliciously Dark Comedy Of Inside"


in fact, it’s closer to Dragon’s Lair. Though playing that ancient, beautiful, awful FMV game is a painful experience, what it did right was to reward failure with lurid scenes of death and defeat.


Rarely did I find that I died more than once or twice on any fatal puzzle, because Inside has its fun with the first death then leaves you equipped with the information required to avoid it next time. It flows, and in the latter half of the game I began to look forwards to whatever crazy horror it was about to inflict on me, rather than to fear it.