Monday, March 13, 2017

" Often there’s one option that’s clearly the best tactically or the most interesting for your character, and it costs money"



A look at interactive fiction on mobile:

in general, spending real world money substitutes in for the reasons why we might not take the best or most outspoken strategy in real life: we’re afraid we might get killed in the process of trying to save Prince Tevan. We feel too inhibited to tell our cheating ex how we really feel. We’re not sure yet whether we trust Chris enough to take the relationship to the next level. IF can do this with in-game resources as well, of course, but being asked for actual currency adds a stinger.