Thursday, November 30, 2017

So, The Bureau XCOM Declassified is a free download at Humble

Free download here. But



From a lenghty postmortem:
The goal of a mission was typically to keep an enemy alive, and extract research from it. But because most enemies lacked faces, artist and programmers labored over ways to express the direction a character looked and whether or not the player was in its line of sight. This made the stealth nature of research missions particularly difficult.

The very simplest mechanics of most games — like knowing whether the enemy was looking at the player — were made difficult by the too-alien nature of Australia's enemies.