Sunday, October 6, 2019

My five favorite Apple Arcade games so far

1. Sayonara Wild Hearts: Perfect game for the Arcade. It's an exhilarating experience...for about an hour with extremely limited replay value.

2. Grindstone: Also appropriate for Arcade since it's basically a reskinned version of Ticket to Earth without a narrative. The mechanics for replenishing health and researching equipment are surprisingly frustrating.

3. Neo Cab: Dialog-based game about the nightmare of being trapped in the gig economy with only the slimmest of safety nets. Would be perfect as a platform, allowing writers to create their own cab interactions. The core story is the weakest part of the game.

4. What the Golf?: Like a cross between Desert Golfing and Portal. More clever than fun.

5. Card of Darkness: A solitaire-like dungeon crawler by Pen Ward and Zach Gage. Extremely satisfying to figure out each dungeon, but playing it, I'm mostly reminded of how effortlessly Dungeon Raid allowed the player to imagine an unfolding story with just a few introductory sentences, a couple of skills, and an archenemy. Bring back Dungeon Raid!