From an extremely long thread telling the story of a Tomb Raider game that never was:
The pitch name was simply known as Tomb Texts. It was based off of principles established by the Lifeline games.— Xalavier Nelson Jr. @ Werewolf Bar Mitzvah (@WritNelson) August 20, 2020
A confident, compelling, and eminently human Lara Croft would enter an ancient tomb, and players would guide and assist her via dialogue choices.
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Needless to say, all of these game 'versions' were rejected.— Xalavier Nelson Jr. @ Werewolf Bar Mitzvah (@WritNelson) August 20, 2020
The project leads believed not telling the team about the situation would protect them from lingering psychic damage, among other things.
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(I enjoyed the thread more than any actual narrative mobile game.)