Showing posts with label soma. Show all posts
Showing posts with label soma. Show all posts

Monday, November 9, 2015

Link roundup

1.  The New Yorker on Salem's Witches:
In isolated settlements, in smoky, fire-lit homes, New Englanders lived very much in the dark, where one listens more acutely, feels most passionately, and imagines most vividly, where the sacred and the occult thrive. The seventeenth-century sky was crow black, pitch-black, Bible black, so black that it could be difficult at night to keep to the path, so black that a line of trees might freely migrate to another location, or that you might find yourself pursued by a rabid black hog, leaving you to crawl home on all fours, bloody and disoriented. Even the colony’s less isolated outposts felt their fragility. A tempest blew the roof off one of the finest homes in Salem as its ten occupants slept. A church went flying, with its congregation inside.

...

In 1692, a basic medical kit looked little different from an ancient Greek one, consisting as it did of beetle’s blood, fox lung, and dried dolphin heart. In plasters or powders, snails figured in many remedies.
2. Gallery of Soma screenshots.

3. Gotham Academy Vol. 1 is terrific--Harry Potter-esque hijinks at a boarding school funded by Bruce Wayne, with art that looks like stills from a cartoon.

Thursday, October 1, 2015

From a lengthy analysis of how Soma is selling, and why

Frictional Games:
Another issue is that we might have unveiled the game a bit too early. We first showed off SOMA back in October 2013 and the plan was to keep content coming out until release. This turned out way harder to keep up with than what we'd initially thought. Because we were so unwilling to spoil the game, we could provide very little in terms of playable material for the press. Because of this, we had issues getting proper coverage at the end, as most of the standard things like "first playable preview" had already been done over a year back. We'd also had a plan to release a monthly live-action video clip to keep interest up, but because of production problems it got delayed and this plan fell through. (We are however showing them now!)

So it feels like it might have been better to have unveiled the game a year or so later to be able to keep up interest all the way to release and to have a more massive promotion campaign that way. A big issue with that is that it would have been very bad for the team morale. It's quite hard to work on a project in the dark for several years, and there was a very evident boost in spirit once we had let the world know that SOMA was coming.

Monday, September 28, 2015

New Soma live action short



GI:
Now that Frictional’s Soma is out and terrifying people, the studio is continuing the intriguing live-action series that first introduced the game. Don’t worry about spoilers, as this is a prequel to Soma’s narrative.

The series, a partnership with Imagos Films, will run from September 28 through October 5, with a new episode dropping every day.

Tuesday, May 26, 2015

Monday, October 7, 2013

New teaser video for SOMA




Scientists examine a disturbing broken robot in the second fascinating teaser video for SOMA, the upcoming science fiction/horror game by Frictional Games. Below is the first video in the series: