Showing posts with label valve. Show all posts
Showing posts with label valve. Show all posts

Wednesday, June 5, 2024

Using AI cloning tools to defame someone for reporting on the rampant use of bots to farm items in Valve's Team Fortress 2

404Media:

The most common types of cheats allow players to see through walls or automatically aim for headshots, both of which are now a problem in Team Fortress 2. 

But the botting problem is unlike anything else I’ve seen in another multiplayer shooter. This is when people use multiple virtual machines, each of which is logged into Team Fortress 2 with a different account, and software to control each of those accounts in-game. Some of these bots join matches and give just enough input so as not to be kicked out so they could farm items players passively earn while playing the game. Some bots are more aggressive, and are loaded with the same kind of cheats mentioned above, making any match they’re in unplayable to human competitors. 

After [a streamer] started calling attention to this problem and asking the community to pressure Valve to do something about it 2023, the people operating the bots started harassing him. They used samples of his voice from YouTube to create an AI voice model

Thursday, November 4, 2021

Life-sized thopter; Concept art from an abandoned Valve game called "Stars of Blood"; Half-Life 2 given a tilt-shift facelift

















(From the kids version.)



Thursday, April 1, 2021

Shadow of the Colossus Sculpture; Half-Life-themed escape room; Clever trick for translating a foreign language video game








Sunday, March 14, 2021

Grafting tech onto buildings in video games and irl; Rainbow Bearded Thornbill; A good storm cloud












Saturday, August 22, 2020

An interview with the Half-Life VR speedrunner (he uses a lot of real world physical tricks to exploit the game)



From Brian Feldman's consistently excellent blog:
How long did it take to figure that out?

Right when the game came out, there was a bunch of us working together to find a bunch of different things. The height adjust was actually a pretty early find. There have been a couple of newer things, like the extended jump, which is basically: during teleport*, if you pause it at a very specific time during the teleport, then if you move in real life while you’re paused, and then when you unpause, you’ll go way further and then lets you clip through walls.

*VR games let users move by instantly “teleporting” them between where they are standing and another point in the virtual environment.

Is running the game tough on you physically?

Um, yeah, I mean, it definitely is. If you watch like the webcam, I’m doing a lot of crouching, a lot of laying down, popping back up, and just moving around – all that stuff. Even if you’re not doing that, you’re standing up for this extended amount of time with something heaviy on your head. I’m sort of used to it, I’m pretty into fitness. Before the pandemic, I would go to the gym very often. If you do multiple runs back to back, you will be physically tired.

Wednesday, May 13, 2020

Murders in Space; Domino's does Midgar; Running a business in Runescape








































Friday, April 3, 2020

Artistic photos taken in Half-Life: Alyx



More here.