Showing posts with label video game design. Show all posts
Showing posts with label video game design. Show all posts

Tuesday, August 26, 2025

Gorgeous waterfall in a vintage Taito shooter (and the story behind it)

Been reading about some of the lineage of taito shooters and realized I had these important but less discussed games lying around — damn look at this waterfall sequence in Gun Frontier

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— Sam Barlow 🔥 (@mrsambarlow.bsky.social) August 23, 2025 at 12:56 PM


The background on this waterfall, from the game's director Takatsuna Senba (the whole interview is pretty great stuff: web.archive.org/web/20191230...)

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— Sam Barlow 🔥 (@mrsambarlow.bsky.social) August 23, 2025 at 1:11 PM

Friday, August 22, 2025

Advice for making good video game trailers

I left little critiques on lots of game trailers so here's a thread with the most common issues (and additional reading) 🧵 1. Don't put logos at the start. It's just dead air that could be gameplay, which is 100000000X more interesting. www.derek-lieu.com/blog/2021/3/...

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— Derek Lieu - Game Trailer Editor (@derek-lieu.com) August 17, 2025 at 6:14 AM


4. If you play a cute animal in your game, make sure that cute animal is on the first frame of your trailer. Learn from @littlekittybigcity.bsky.social www.youtube.com/watch?v=REJy...

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— Derek Lieu - Game Trailer Editor (@derek-lieu.com) August 17, 2025 at 6:21 AM



(Long thread)

Monday, April 8, 2024

Silent Hill's "Sakura Head" monster was inspired by barnacles growing on a post



(There's an expensive statute.)

Monday, February 12, 2024

Today's news and jokes





Friday, January 12, 2024

Director of publishing at Larian describes importance of humor, and then gives an example

First, a story about Disneyland's Jungle Cruise and Baldur's Gate 3:



And second, a personal anecdote:

Wednesday, September 27, 2023

Mortal Kombat One motion capture featuring some complex moves

@karate.jewels MK1 Stunt Performer vlog. Whole team killed it, much love and respect to all the talents that came in to make this game come to life. Excited to play 😈 childhood dream come true. #mortalkombat #mk1 #mortalkombat1 #videogames #stuntperformer #mocap #motioncapture ♬ original sound - Rememberthe80sn90s

Wednesday, May 10, 2023

Clever malicious design exploiting user-generated material in Team Fortress 2

From a longer thread:


Monday, May 1, 2023

Oustanding introduction of a boss in Castlevania: Aria of Sorrow



*Previously: I became a Sea of Thieves boss battle for a father and his son

Wednesday, May 4, 2022

Mortal Kombat's Raiden teleports because they couldn't find a way to get his hat to stay on during filming

Monday, February 7, 2022

Funny tweet about Bioshock Infinite leads to two excellent threads about video game development



First, this thread explains how dancing baguette boy came to be included in the game. Second, this spinoff thread explores politics at the game developer.

Monday, January 10, 2022

Today's funny posts




Sunday, January 2, 2022

Today's funny posts




Thursday, November 4, 2021

AI-generated Stargates; Tybalt fan art (Romeo + Juliet); Great roadblocks in video games









Thursday, May 27, 2021

Grim Pokemon fan fiction; Grimmer story about a Disney art book; Grimmest story about video game development










Sunday, October 25, 2020

Gamer AOC fan art; Blaseball personas; Developers try to protect the inclusive community of Caves of Qud







































Saturday, July 25, 2020

How a video game sequel should resolve gamers' seemingly incompatible choices; Brie Larson as Samus; Master Chief 2020 has a bigger bulge





























Thursday, July 16, 2020

"This Woman Inspired One of the First Hit Video Games by Mapping the World’s Longest Cave"

From a long article by Claire Evans about the creation of the game Adventure:
The longest cave in the world is in central Kentucky.

...

The earliest people to map Mammoth were enslaved, installed underground by landowners to lead tours. The first of these guides, Stephen Bishop, named its features — the River Styx, the Snowball Room, Little Bat Avenue — and discovered the eyeless white fish that swim in its deepest waters. When Bishop was sold, along with the caves, to a Louisville doctor, he was ordered to draw a map from memory. As cave maps do, his drawing looked like “a bowl of spaghetti dumped on the floor,” but it detailed the nearly 10 miles of passages that Bishop had discovered and remained the most thorough map of Mammoth’s reaches for more than 50 years. One nameless noodle, a passage forking off the subterranean Echo River, became important a century after Bishop was buried near the cave’s main entrance, his grave marked by only a cedar tree.

In Bishop’s lifetime, every landowner in Central Kentucky claimed a cave entrance; if not a natural sinkhole, then a crevice blown open with dynamite. Bishop believed that all these fragments were linked into one larger system, and his instinct was shared by generations of Kentucky cavers.

...

Until the late 1960s, anyone entering Mammoth would have passed the glass-topped coffin of Floyd Collins, a country caver who died pinned by a boulder.

...

By 1972, the Cave Research Foundation had surveyed nearly every Flint Ridge lead to its endpoint, sometimes with 10-hour belly crawls through womb-like tunnels. The “final connection,” as they called it, was imminent.

The cavers believed that Flint Ridge met Mammoth past a choke of sandstone boulders at survey point Q-87, a remote spur miles from the surface, but moving the boulders with lengths of metal pipe was back-breaking work. One expedition tried an alternate route, through a vertical crevice called “the Tight Spot.” Caving humor has a nihilistic streak: the Tight Spot is a dark slit so small that only one person in the party dared enter. She was a reedy computer programmer, all of 115 pounds, named Patricia Crowther.

Wednesday, July 8, 2020

Tower of Terror made in Minecraft; Killer Instinct arcade got louder the higher your combo went; Control writer polished his craft writing Destiny fanfiction
















































Friday, May 29, 2020

GTAV with cyberpunk mods; Designing merchandise for Microsoft's Solitaire; How to create NPC portraits;