My daughter is only nine years old, for the purpose of this story lets call her Amy. I know Amy enjoys horror themes, which is part of the reason why I bought Betrayal at House on the Hill.
Back to the post, I've managed to get Mom, Amy and Amy's older brother around the table for a game night of Betrayal, which is no small feat when competing against the other screen addictions of Netflix and Youtube. Mom is concerned with Betryal's theme and 12+ rating, but I assure her it's fine as Amy writes stories much worse than anything in the game. Perhaps, I was too optimistic.
We start playing the game by exploring the house, and everyone is getting into the game. I questioned my decision to play the game with Amy during some cards; I toned down the reading of the hanging corpses event. So far the game was a hit, and I was pretty excited at picking a winning game. I could already see many successful family game nights of Betryal. My main concern was thinking how I could make the haunt a success, as nobody else my family likes reading game rules. For those who haven't played Betrayal, the haunt is where the game begins and one person betrays the group. The betrayer and the rest of the group are then given a page or so of rules with secret objectives on how to kill each other. However, I shouldn't have worried too much, as we never got that far.
Amy picks a seemingly harmless card, freaking her out a little. I can't remember the exact wording of the card; but her character looks into a grave or coffin and see's a dead body, and then notices it's her. Amy has a startled look on her face and states "That's creepy", and I can see her mind starting of a new story to haunt her class mates.
Then we hear it, a little girls voice says "Hello" from Amy's bedroom.
Saturday, April 15, 2017
"I thought I'd like to share the true story, of my families first and last play through of Betrayal at House on the Hill last Christmas"
Labels: board game