Vault 11 is my favourite vault in the Fallout series. When I first encountered it, in the thrilling days after Obsidian's wonderful Fallout: New Vegas came out in 2010, it took me by surprise. Its story unfolds like a horrific picture book, each room and corridor and terminal adding yet another layer of dread. And it made me think. It made me think about what it means to be human, the good, the bad and the very, very ugly. Eight years later, Vault 11 remains firmly rooted in my memory, as if it were a real place I once stumbled upon during a drug-fuelled road-trip from Los Angeles to Las Vegas, the kind of trip you taste on your tongue when you remember it, so stark were the events.
Sunday, April 22, 2018
"The horror of Vault 11"
Labels: fallout, video game design, video games