Sunday, April 20, 2014

The makers of Myst didn't even like puzzles

From Kotaku's summary of a talk by the creators of Doom and Myst:
"Puzzles were 'friction' to slow people down," he revealed. "My brother and I weren't even puzzle fans. But we built them into the environment to create a pace for people and let other technical things happen in the background. We thought of it as an exploration game and not a puzzle game. I look back now and it seems so haphazard. Two levers in a clock tower? That doesn't make any sense."