Friday, November 4, 2016

"Shailesh Prabhu deconstructs the hype for a massive Indian smartphone market"

GI:
Poverty problems aside, there are several cultural and technological barriers to games in India. Most of India's large population lives in over-crowded cities with poor infrastructure. Our traffic jams are so severe that more often than not, we lose mobile internet when stuck in one. Being one of the more popular use cases for mobile games, this is definitely a problem. At the same time, our local trains are so crowded that it is largely impossible to play a game while stuck in a crowded train, yet another popular use case for the mobile game. Hell, a HUGE majority of India uses squatting toilets, ever tried playing candy crush while you have to squat to "go" and use water to clean up after? Yet another popular use case down the drain.