At one point, I find myself laughing hysterically as I turn, see a zombie climb a turnstile, and cut him off at the ankles. His feet remain on the turnstile as the rest of him pirouettes off into the darkness, tumbling and rag-dolling down a flight of stairs and out of sight. It’s all a welcome level of cartoonish.
In fact, there’s very little incentive for me to ever stop using the machete. World War Z provides a multitude of tools: shotguns, assault rifles, SMGs, chainsaws, stun guns, grenades. Perhaps if I were playing on the highest difficulties with a core of friends, I would want to use these things. Instead, I just machete. The machete can knock the creeper down before he jumps on me, take a bull out in a few shots, and never runs out of ammo. At times, a character is sobbing in fear that we need to move on now, and I look up from my bloody work, surrounded by corpses, and shrug. Seems fine to me!
Friday, April 19, 2019
"World War Z is an OK multiplayer game elevated by hilarious zombie physics"
Labels: video games