Thursday, January 13, 2011

"Stanford researcher uses living cells to create 'biotic' video games"



Stanford:
Riedel-Kruse and his lab group have developed the first video games in which a player's actions influence the behavior of living microorganisms in real time – while the game is being played.

These "biotic games" involve a variety of basic biological processes and some simple single-celled organisms (such as paramecia) in combination with biotechnology.

...

The player attempts to control the paramecia using a controller that is much like a typical video game controller. In some games, such as PAC-mecium, the player controls the polarity of a mild electrical field applied across the fluid chamber, which influences the direction the paramecia move. In Biotic Pinball, the player injects occasional whiffs of a chemical into the fluid, causing the paramecia to swim one direction or another.

Witchfinder: Lost and Gone Forever #3 cover



By Mike Mignola.

Monday, January 10, 2011

Wayne Chisnall turned himself into a pre-assembly model kit



Wayne Chisnall turned himself into a life-sized pre-assembly model kit for a show at Scream Gallery.

Here's why it's raining in the first level of the dream in Inception

Deadline:
DEADLINE: How did you explain to them the three levels of dreams?
NOLAN: I told them one of the dream levels is in the rain, one of them is a night interior, one is outdoors in the snow. That meant that even in a close-up, you would be able to tell which level you were in as you cross-cut.

Saturday, January 8, 2011

Thursday, January 6, 2011

Vertical graveyard, perhaps?





The Prater Street 30-32 public housing in Budapest, Hungary, designed by PLANT - Atelier Peter Kis.

Wednesday, January 5, 2011

"the requirements of the drama dictate the magical powers, not the other way around"

TA:
Now then: in order for a protagonist/antagonist dyad to work dramatically, the protagonist must be aware that the antagonist exists, and is acting upon things, and vice versa. This is why Danny has psychic powers, and why the hotel can do pretty much any damn thing it wants, and why fantasy stories always have magical characters who can see the future and know what's going on in distant lands -- because otherwise, the protagonist and antagonist would never know that the other exists. If Gandalf is just some guy who tells Frodo to throw the ring into a volcano and Frodo says "okay" and sets out, there is no drama to Lord of the Rings. It must be that Gandalf is a wizard and that Frodo can have visions when he puts on the ring and that Sarumon has a magic ball that sees things, or else everybody is just kind of doing things. I'm sorry, but that's how it works -- the requirements of the drama dictate the magical powers, not the other way around. When the device of magic powers is done well, it's well-integrated and encompassing and lends the drama a sense of wonder and completeness. When it's not, the audience knows it's a plot contrivance.