Showing posts with label speech. Show all posts
Showing posts with label speech. Show all posts

Monday, September 2, 2019

"We attended a panel on the history of Jason Statham in video games"; Budget Minecraft; Toilet racing


















Saturday, April 6, 2019

"Try harder to make worse things"

The GDC presentation "1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality" is terrific, even if you know nothing (and think you don't care) about mobile game creation:
Quality is overrated. Disheartened by all of the noise in the mobile ecosystem, speakers Alex Schwartz and Ziba Scott set out to determine the lowest bar for success on App Stores. They flooded the market with over 1,500 auto-generated slot machine games, got 1.6 million installs, made money (!!), received some very strange emails, made it big in Iran, and garnered a stupefying number of good reviews on Google Play. They even enlisted the talents of an honest-to-God MIT statistician.Take a fantastic tour of the weird, dark underbelly of the mobile app market. Marvel as the speakers share their experience with pushing the limits of automation as well as the rate limits of every public API under the sun. Silently judge the questionable ethics of their enterprise. By the end, you may be reconsidering your life choices as Alex and Ziba debate the merits of quantity over quality.



Thursday, March 21, 2019

"A dev trained robots to generate 'garbage' slot machine games—and made $50K"

Ars:
they opted to buy a 3D slot machine asset off of the Unity Store (a marketplace that lets game makers pay modelers and animators for unrestricted use of various 2D and 3D assets) for $15. They then spent the rest of the jam creating a system that would automatically generate the rest of the skinning needed to make this basic virtual slot machine just unique enough to be published as its own smartphone app.

...

The most scintillating name they went for at that point was "3D Sexy Librarian Slots."

...

The team came up with a theory: "All of our advertising keywords were related to casino related content," Schwartz said to Ars. "We had an epiphany: our game looks so fucking terrible, but people downloaded it for some reason. When they see an ad for a much better slot machine or casino, they click it because... of course you do!