Wednesday, November 6, 2019

"Like much of Death Stranding's game design, the map screen communicates misery. Probably on purpose."



Funny, incredibly long video review of Death Stranding, filled with praise like this:

"That's Death Stranding. In which even the the most analog stick friendly of video game players will likely struggle to keep the character running in a straight line with a comically tall tower of impossibly fragile, apocalyptically important cargo boxes, dangerously wobbling on his back."

"It's like, what if Breath of the Wild were boring, on purpose."

"I love glacially slow movies." "I enjoyed the first 20 minutes I ever spent in an MRI."