Showing posts with label virtual reality. Show all posts
Showing posts with label virtual reality. Show all posts

Thursday, July 11, 2024

Glowing review of Riven VR, horrifying warning about playing Riven VR

Mike Drucker for The Gamer:

Also, riding in those transport machines is amazing. Since I’m guessing approximately none of you are going to play this game in virtual reality, I’ll just say that using transport in Riven is more fun than any VR roller coaster I’ve ever tried. Some people go to Dave & Busters and pay $5 a pop for this.

...

Until I heard my fire alarm go off and I remembered I’m, again, the stupidest human alive. I tore off my VR headset and realized somehow - without me noticing - my entire apartment had filled with smoke. Not a little bit.

Friday, April 5, 2024

Using Apple Vision to virtually play couch co-op



Saturday, March 16, 2024

New roller coaster lets you experience The Phantom of the Opera in virtual reality during the ride

Here's the promotional video:



From the official site:
Eurosat Coastiality - The Phantom of the Opera invites you on an immersive VR adventure. At the centre of this gripping story is the ghost of the Parisian 'Opรฉra Populaire', whose fascinating story is now brought to life at Europa-Park. The Phantom of the Opera lives in secret and hides his masked face from the world. But when the young soprano Christine enters his life, fate takes its course. 
The mystery and intrigue of this gripping love story, coupled with the thrill of a rollercoaster ride, can now be experienced up close.

This new virtual reality adventure in the French themed area on Eurosat Coastiality has been set to Andrew Lloyd Webber's classic musical 'The Phantom of the Opera'. A separate station with sliding track and separate trains has been integrated into the dark ride rollercoaster to make the innovative ride experience possible.

This means that there are two attractions in one ride that use the same track layout. With this concept, Europa-Park offers its visitors a unique virtual reality experience.

All passengers put on the VR headset in a pre-show room before the actual VR rollercoaster ride. The real, physical environment is recreated exactly in virtual reality, allowing visitors to board the train without any problems while wearing the VR headset. This is followed seamlessly by the actual VR ride on the rollercoaster.

Friday, February 24, 2023

How to make a paddle out of PSVR2 controllers for immersive virtual reality kayaking

Sunday, February 12, 2023

Augmented reality goggles



Tuesday, October 18, 2022

Why is Facebook worrying about adding legs when they already created the motorcycle centaur?



Wednesday, March 16, 2022

Hackers book cover; Concept art for the Matt Reeves Batmobile; Open Source challenge coin; Ralph Lauren's HBCU collection; They regret the branding




Saturday, January 22, 2022

Today's funny posts




Tuesday, October 26, 2021

VR knife returns to your hand; Ghost Rider cosplay; Oregon's "Oreo Blizzard" uniform









Tuesday, May 25, 2021

Some good comic book covers; The cave walls were aluminum foil; Sculpture scanned for VR













Saturday, March 20, 2021

Ever see Dragon's Lair on the Gameboy Color?; If Pikachu was in Mario Kart; Virtual reality training for the LAPD



(Available at ebay.)











Friday, December 18, 2020

Mario 64 as a desktop marble maze; Sephiroth can be played shirtless in Smash; First Person View headset













Saturday, July 18, 2020

Ractives from Diamond Age are here

Neal Stephenson got an awful lot right (or conjured a lot into existence).





The Tempest:
Now Available on Oculus Quest and Oculus Rift

Shows Nightly through September 2020. Purchase tickets in the in-app box office now!

...

What can I expect from Tempest?

The Under Presents: Tempest is a live, interactive, and intimate VR show inspired by the Shakespeare play. With personal variations among each actor, and new groups of participants at each showtime, no two performances of The Under Presents: Tempest will be the same. Each performance will last about 40 minutes.

How can I experience Tempest?

Ticketed showtimes will be held throughout a 4-hour window (4:00pm - 8:00pm Pacific on weekdays, 11:00am - 3:00pm Pacific on weekends) every day from July 9 through the end of September. Tickets are available as an in-app purchase within The Under Presents. The Under Presents: Tempest is exclusive to Oculus Quest and Rift.

Can I experience The Under Presents: Tempest with friends?

Each performance will include one actor networked with up to 8 participants. Multiple performances will run simultaneously. There is no guarantee that participants who purchase tickets for the same showtime will be networked into the same performance.

How does pricing work for all this?

-Tempest will be available for $14.99 (US) per ticket as an in-app purchase and includes permanent access to The Under multiplayer space.

-The Timeboat single player experience will be available as an in-app purchase for $11.99 (US) and also grants permanent access to The Under multiplayer space.

-The intro to The Under Presents (about 45 min of gameplay) will be free of charge as a demo of the experience.
A short trailer:



From a review:
This makes The Under Presents: Tempest wonderfully abstract in its retelling of Shakespeare’s play, as no matter how the actor tries to direct proceedings that live nature opens new interpretation possibilities. Prospero gives everyone roles depending on the number of people attending. While groups can max out at eight people, for this demonstration there were four of us, so I got to play roles including a boson and the groom – the first time I’ve been married in VR.

Wednesday, May 20, 2020

Virtual reality disaster; Chevron's SimRefinery; Forget Zoom, meet in Red Dead Redemption

































Thursday, May 7, 2020

"I played Half-Life: Alyx on a Google Cardboard (sort of)"

RPS:
Of course, when the Google Cardboard also doesn’t have any kind of head strap, this presented another problem. How do I hold it up to my face and use a controller? The solution? Put the Cardboard on the edge of my desk and sit on the floor. Oh yes, we’re in business.

...

Still, I was impressed that I was even able to get Half-Life: Alyx running at all on the Google Cardboard, and I’ll be intrigued to see if I can successfully get any other SteamVR games working on it instead.

Thursday, February 27, 2020

Saturday, October 12, 2019

Saturday, August 24, 2019

"Westworld Awakening, a new video game ... was the first time in a long time I’ve felt actual fear while in virtual reality"

TheVerge:
I was instructed by my human companion over voice com to start sprinting. If I didn’t, a murderous, deluded android — unaware that he was no longer tasked with playing his scripted part — would cut me down with a Bowie knife. So I started swinging my arms furiously.

...

Thankfully, the person running my demo of the game last week in San Francisco tapped me on the shoulder before the knife-wielding android had a chance to catch up to me. (I think I jumped perhaps a few inches off the ground when the hand made contact with me.)

...

There were a few hiccups here and there. Moving around works well enough by swinging your arms, but I was constantly finding myself wrapped in the HTC Vive cord, because there wasn’t a wireless adapter for the headset with my demo.

...

I found myself making some truly bizarre body movements just to inch a little closer to an elevator terminal or make sure I wasn’t clipping through a door I was trying to open.
The latest in tech to help you really feel like a woman being slashed to death over and over:





*Previously: "Why I’m leaving Westworld"