He reviews several events, including something called 12-Handed Monopoly designed by Leo Doulton:
Essentially "normal" Monopoly but almost every player had special abilities, like putting policemen on the board, stealing cash, giving loans, being a revolutionary and tearing down houses, etc. The intro workshop took almost 90 minutes due to all the rules.
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I laughed the hardest during this larp than in any other during the weekend. A player next to me played as a nail technician with precisely zero (0) special abilities and spent the entire time complaining about the corruption and unfairness of the system without breaking character once. As for myself, I led the military industrial complex and, after a hint from the larp runner, borrowed £2000 from the banker at 10% to bribe the State in order to declare war, thereby increasing all taxes and the defence budget. No sooner had I done this, I'd landed in jail due to a Chance card and survived an assassination.