Friday, November 30, 2018

"'Lost In Vivo': How a Secret That Can Only Be Discovered At Midnight Came To Be"

B-D:
Lost In Vivo is a first-person game that deals with having crippling claustrophobia. During a rainy day, your service dog gets lost into the sewer system beneath the ground, and you have no option but to follow your partner into such a dark, humid, and terrifying environment. The game portrays its fear to the player in a place between reality and psychological horror, and as you might expect, things start to get obscure really fast for the character.

Wrapped in a PSX-like art style, Lost In Vivo takes heavy influence from the Silent Hill series, and it quickly shows up more complex systems: different weapons, an inventory system, puzzles, and backtracking are only a few.

But there’s something way more different happening if you boot up the game at midnight.

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Kira expressed that living in Murphy, North Carolina, certainly affects his work as well. “I mostly just find my town a bit depressing, but there are some interesting decrepit buildings and abandoned collapsed farmhouses that give me more inspiration for things