Lost In Vivo is a first-person game that deals with having crippling claustrophobia. During a rainy day, your service dog gets lost into the sewer system beneath the ground, and you have no option but to follow your partner into such a dark, humid, and terrifying environment. The game portrays its fear to the player in a place between reality and psychological horror, and as you might expect, things start to get obscure really fast for the character.
Wrapped in a PSX-like art style, Lost In Vivo takes heavy influence from the Silent Hill series, and it quickly shows up more complex systems: different weapons, an inventory system, puzzles, and backtracking are only a few.
But there’s something way more different happening if you boot up the game at midnight.
Kira expressed that living in Murphy, North Carolina, certainly affects his work as well. “I mostly just find my town a bit depressing, but there are some interesting decrepit buildings and abandoned collapsed farmhouses that give me more inspiration for things
Friday, November 30, 2018
"'Lost In Vivo': How a Secret That Can Only Be Discovered At Midnight Came To Be"
Labels: video games