— Dalía Sól ☀️🏳️⚧️ (@DaliaHardar) July 14, 2020
(Source.)
I enjoyed this one in which you have a few minutes to survive a random natural disaster (a reasonable gen-Z anxiety?) like an earthquake, acid rain, or a meteor shower.— Paolo Pedercini (@molleindustria) July 16, 2020
The multiplayer camaraderie is really powerful, everybody panics, groups huddle together in safe spaces. pic.twitter.com/tXxdOZavjm
If you die you are teleported to an observation tower until the end of the turn and you get to watch the tragedy unfold. Clever way to deal with player elimination. pic.twitter.com/QmE4AOld7C— Paolo Pedercini (@molleindustria) July 16, 2020
From Below - A new Tetris inspired NES game where you don’t just have to worry about the blocks dropping from above, but also a Kraken causing mischief by poking up it’s tentacles from below!https://t.co/VCKReOcjvM— Alpha Beta Gamer (@gameralphabeta) July 19, 2020
by #gamedev @matthughson #indiedev #pixelart #retrogaming pic.twitter.com/AJi4lZZwsc
Yoooooo, a modern Bushido Blade style game!??? pic.twitter.com/B4WXLGkRgA— Rooflemonger (@Rooflemonger) July 19, 2020
Someone noticed that when you have hundreds / thousands of cores in a supercomputer, the individual utilization boxes in Task Manager start to look like pixels. People started making pictures by doing different amounts of work on specific processors.— John Carmack (@ID_AA_Carmack) July 18, 2020
It escalated quickly. https://t.co/hqogF8UVYM
Here's a neat little "peeking beyond the veil of graphics tech" moment I spotted in The Last Of Us II; this pipe lets you distinctly see the capsule representation of characters used in non-screenspace reflections—and, I believe, also in the soft directional occlusion shadows. 💡 pic.twitter.com/uy2MBBTJU9— Maxime Lebled (@MaxLebled) July 5, 2020
— Swift⬡nSecurity (@SwiftOnSecurity) July 19, 2020
also smitch is real pic.twitter.com/arRb4bqq6G— taizou 🏳️🌈🦁 (@taizou_hori) July 20, 2020