Sunday, June 23, 2019

"Where Should LucasArts Take Star Wars Video Games?"

Gretchen Felker-Martin has ideas:
Lando’s a great character to dig into because he’s long on charisma and short on backstory, a perfect combination for a dashing rogue to headline a story-driven RPG.


A smug wookiee cat burglar, the rebellious droid L3-37 from 2018’s Solo, a terse, ill-tempered gunman concealing behind a scarred face the secret that he’s a deserter from the one-time Clone Army, and maybe a withered old fortune teller who may or may not be a Sith outcast — it’s not hard to put together a team with plenty of Star Wars lore both fringe and central to dig into.


Even if Fallen Order looks like the most boring possible way to approach the material, the period after Order 66 is ripe for all kinds of violent and exciting storytelling. A first-person action/stealth hybrid with the player in the role of a Force-sensitive assassin tasked with hunting Jedi by the Imperial Inquisition feels much more immediate and visceral, and with creative art direction and more restrained mechanics it could circumvent the over-the-top histrionics and whitebread cast of The Force Unleashed to deal directly with life at the street level. Imagine the Coruscant underworld sequence from the opening of Attack of the Clones, all neon and monolithic art-deco cityscapes, and what it might feel like to navigate that on foot as an agile killer capable of slithering up drain pipes and crawling through vents.