fucked up that nobody's ever made a star trek game with a rockstar or ubisoft style brawling system. big theatrical throws. hitting an andorian with both of your hands with a big overhead axe swing. vulcan neck pinches. big, clunky, old style television choreography— Cass Marshall (@RequineGG) June 8, 2019
That Death Stranding ladder: can't stop thinking of this rotter pic.twitter.com/rzGfUAH4Ph— Pete Donaldson (@petedonaldson) May 30, 2019
Security at #E3 are not letting us take pictures of the hallway cause @E3 officially opens up tomorrow. But we can let you know the place is filled with Control art and banners. Here is some Control art up on the walls of the meeting rooms #ControlRemedy #E32019 pic.twitter.com/TEu31OCanu— Control (@ControlRemedy) June 10, 2019
I just played #Control and I am obsessed with the world, all it’s details, and it’s intuitive yet creative combat system. Can’t wait to get my hands on the full thing. pic.twitter.com/jaAYCjEjCh— Janet Garcia 🎮✨ (@Gameonysus) June 14, 2019
I just ran an errand in hauntingly boring office building in an isolated business park and I couldn’t be more stoked for @ControlRemedy. Video games have shown me enough spaceship hallways and abandoned military bases. Give me brutalist facility horror that subverts the mundane. pic.twitter.com/OgCvhjjOzs— Max Scoville (@MaxScoville) June 14, 2019
I feel like not enough people are talking about @remedygames' CONTROL. This game looks extremely weird and slick. Surreal brutalist facility horror is exactly what I want after watching Chernobyl. pic.twitter.com/778Y5dmiCt— Max Scoville (@MaxScoville) June 3, 2019